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To tell the true tale of Rubicon, one must first learn about a scenario by the name of Marathon Chimera.
After a long summer of hard work for Justin and me, I began to see Justin online less frequently. Following Justin's unexplained disappearance, Nick notified us that he and his team had lost interest in Chimera. I asked him for permission to continue work on my own, and to build my own team. He agreed willingly, and wished me the best of luck in finishing Chimera.
One of the people who was offered a position on the development team was a man named Christopher Lund. Chris's talents as a mapmaker were miles above any of the other team members, and he took the scenario as seriously as I did. Unfortunately, Chris was initially unable to devote his full attention to Chimera's development due to his involvement in another scenario being developed by Dan Rudolph. Dan's scenario team was inactive except for Chris, however, and it soon became clear that the many maps Chris had created for it would not see the light of day. I proposed to acquire Dan's materials as a subset of Chimera, and he agreed. This acquisition was the last straw in pushing me to give Chimera's story a complete rewrite. After brainstorming with a buddy from my old Myth order, Max Lieberman, I wrote up a general outline for Chimera's new plotline.
Everything related to Chimera was developing at a tremendous clip when tragedy struck - my hard drive got wiped clean by the Sevendust virus. The damage was enormous... not only did I lose a great deal of the work I had completed but not yet uploaded for Chimera, I also lost all of my professional work. The next six months were spent playing a chaotic game of catch-up in my professional life and absentee landlord management of Chimera. Once things were finally in order again, Chimera was struck with another, thankfully less damaging crisis; the release of a Bungie-sponsored scenario for Myth 2 named - you guessed it - "Chimera". We had no choice but to change our name, and after a brief period of being called "Deus Ex Machina", we settled on the name "Rubicon".
Chris has proven himself as the best partner I could hope for, as well as one of the best mapmakers I've ever seen, and he deserves credit without a doubt for half Rubicon's development. We worked opposite one another, fighting every step of the way, and in the end it gave Rubicon the perfection we both wanted. Now, with three years of sleepless development nights under our belt, Chris and I finally have Rubicon in the beta testers hands. While I can't say the ride has been a smooth one, every step was worth it. -D. Scott Brown -scott@fuel5.com Other History Texts:
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