Rubicon X is a free, cross platform, first person shooter that continues the story of Bungie’s Marathon trilogy. First released as Marathon:Rubicon in 2001, Rubicon X is a complete overhaul of the original. It features all new high-resolution artwork, new and updated maps, and enough surprises to feel like a whole new game.
Rubicon X Data
To play R
ubicon, download and unzip the archive below. When you're done, you should have a new directory called Rubicon X:
Make sure the contents of your Rubicon X folder looks like this:
PC users will also need the "Fonts" and "Themes" folders in the same directory. The July 1st build of Aleph One or newer is required. Older machines may have problems handling the high resolution graphics. If Rubicon is slow, try tuning the advanced OpenGL settings to improve performance. To ensure that the visual effects are handled correctly, check that fog is on and "Color untextured areas" is off.
We recommend the original trilogy: Marathon 1, 2, Infinity. Great third party scenarios include Tempus Irae, Evil, Red, Morgana's Revenge, and Eternal. Everything can be downloaded for free from source.bungie.org.
Who are we?
The original Rubicon was made by many people, but two made the lion's share:
Chris Lund - most of the maps, weapons, items, and enemy sprites, as well as creating most of the non-Bungie sounds you'll hear in the game.
D. Scott Brown - most of the textures, terminal and chapter graphics, and this website. He also wrote most of the story.
Almost everything for the Rubicon X overhaul was done by Chris, except for texture set 1 and a few textures in other sets. He's the guy you should thank. For full credits on everything, click the Rubicon logo at the game's main screen.